Additionally, cards can also be permanently removed from the game, in which case they're treated as no longer existing for the rest of the fight. Cards created this way are treated as part of the player's deck for the rest of the fight.
Cards can be brought into the game from outside the player's deck by card abilities.
If a new card is put into a player's hand while they already have 9 cards, that card is discarded to the drop zone immediately.
There is a hand size limit of 9 cards.
The player taking the second turn draws two cards for their initial draw phase.
The player who will take the first turn is decided automatically at random.
Rather than restricting cards from being used, such cards are given errata to make their effects less problematic.
During deck construction, the player can assign trigger icons of their choice to each of them in their deck.
Because there are no other grade 0 cards in the deck, grade 3 and 4 cards are the trigger units.
A deck must have 40 cards, where the only grade 0 card is the first vanguard, and there must be exactly thirteen cards for each grade 1, grade 2, and grade 3 and 4 combined.
Clan Fight rules are established by default, and all clan-based restrictions are removed from cards that originally had them.
Card text was updated for simpler wording to fit better on mobile device screens.
Some cards are also given a different grade from their original versions.
Some cards have new or different abilities, either for rebalancing purposes or to adjust to the changes in game mechanics.
It follows the original 2011 anime with Aichi and his friends.Ĭertain mechanics are changed from the Standard Fight Rules to allow a better and faster interaction, including the following changes. Cardfight!! Vanguard ZERO is a free-to-play game (with in-app purchases) which features a story mode as well as online fights against other players.